AI Insights · Timothy · October 2022
Top 5 Gacha Games on iOS in the US, Q3 2022
Discover the performance metrics of the top 5 Gacha games on iOS in the US during Q3 2022, including revenue, downloads, and active users.
In Q3 2022, the top 5 Gacha games on the iOS platform in the United States showed varied performance in terms of revenue, downloads, and active users. The data, sourced from Sensor Tower, provides insights into the trends for each game.
Puzzles & Survival from BUILDING-BLOCKS NETWORK TECHNOLOGY CO.,LIMITED saw a peak in weekly revenue at approximately $2.1M during the week of August 29. Weekly downloads started at around 36K in late June and gradually declined to about 25K by the end of September. Active users remained relatively stable, fluctuating between 110K and 120K.
Genshin Impact, published by COGNOSPHERE PTE. LTD., experienced significant spikes in weekly revenue, with a notable peak at $4.1M in mid-July. Downloads ranged from 34K to 73K, with a substantial increase in late September. The game also maintained a high number of active users, peaking at 952K in early July before stabilizing around 700K to 900K.
DRAGON BALL Z DOKKAN BATTLE, from Bandai Namco Entertainment Inc., showed a notable peak in weekly revenue at $3.3M during the first week of July. Downloads varied, reaching a high of 27K in late August. Active users peaked at 249K in early September, maintaining a steady presence around 200K to 240K throughout the quarter.
Rise of Kingdoms by Lilith Games had a peak weekly revenue of $2.1M in mid-September. Downloads saw a gradual decline from around 20K in late June to approximately 11K by the end of September. Active users showed some fluctuation, peaking at 243K in early August and reaching a low of 161K in mid-September.
Age of Origins:Tower Defense, published by Hong Kong Ke Mo software Co., Limited, experienced a peak weekly revenue of $1.6M in mid-July. Downloads started at 33K in early July and declined to 18K by the end of September. Active users peaked at 86K in mid-August, with a gradual decline to 65K by the end of the quarter.
For more detailed insights and data on these games, visit Sensor Tower.